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D3d overrider
D3d overrider




UPDATE - D3D overrider is out of date/not compatible.ĭ. Look into D3D overrider ( ) or other similar things. Look into some kind or hardware 'ImagePro' solution that does between the pc and displays.Ĭ. UPDATE - Tearing also was prevalent in all cases/attempts.ī. Use the Catalyst Control Center to manage Vsync settings (instead of unity) so this may be an option as well. Our current goal is to understand is why the tearing happens when Vsync is set to Every VBlank and if there are any workarounds–either hardware or software-related.Ī. I'm happy to post photos of our results too if it helps. This too is only visible when objects are moving across the screen array at a relatively quick clip. Vsync off - (Don't Sync) we experience more tears (expected, i know). It is only visible when objects are moving across the screen at a relatively quick clip. Vsync on (Every VBlank) - we get a single large tear across a few of the displays at a time. We have messed with vsync settings (everyvBlank and off). The main problem with this configuration visually has to do with micro-tearing and/or tearing.

d3d overrider

With a 3x2 Eyefinity "Display Group," Unity opens fullscreen no problem (total dimensions of 5760x2160). Note - we have tested this with v 3.4 and 3.5 and have experienced similar results. The ATI card we are using is the Asus HD7970-DC2-3GD5 display card.

d3d overrider

We are testing on a fast pc (intel i7e, SSD, 12GB ram, etc.). We are currently doing some tests with ATI EyeFinity, Unity and a 3x2 monitor (1080p) configuration.






D3d overrider